lighting/material information from the renderer’ & export to texture the same way alot of game assets are already currently made made. Doesnt it depend on which type of baking you are doing? I think baking a whole scene at once is not that great anyways, I mean the more im learning how to bake character materials from high quality renderers and other assets, the more it seems you can apply that to whole environments.įor example- bake separate objects at separate times just to get the AO/g.i.
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